App design · UX / UI · for UXIndia 2026

UXINDIA

UXIndia

UXIndia

Five packed days at a design conference, and an app that gets every attendee to the right talk and the right person, on time.

The conference, in your pocket.

CLIENT

Self-initiated, from volunteering at UXIndia 2026

SCALE

5-day conference app · 8 screens · 3 attendee types

MY ROLE

Research, flows, wireframes, UI, design system, coded prototype

TIMELINE

2026 · 15 days

Open the prototype →

01 · Context · The conference

Five days at UXIndia, as a volunteer, observing.

Five days at UXIndia, as a volunteer, observing.

I volunteered in hospitality and operations. All day, people had the same questions like: where is my session, has it moved, and who should I meet? The answers were spread across printed schedules, WhatsApp groups and word of mouth so most of the times even I did not know for sure.

01 · Context · The idea

Designed around the four stages of a day.

One day, four stages.

One day, four stages.

The app isn’t organised by features. It follows an attendee’s day.
Arrive: where do I go and what’s first.
Session: what’s on, and a quick note.
Break: who should I meet and what’s next.
Recap: what did I miss and who did I meet.
Each stage shows only what you need in that moment.

Arrive

Next session, a countdown, the map to ease arrivals.

Session

Time left, the speaker, one note box to collect thoughts.

Break

Swipe Meet or Skip. Intros need both to say yes.

Recap

Your day, kept to share or download.

02 · Process · People

Three people, one app.

Three people, one app.

Every screen had to work for all three.

COMES ALONE

01

Meera, 27

“I know three people here.”

WANTS

Meet the right people, without the awkward bit

WORRIED BY

Cold introductions

Shaped: Ask and Offer on Break

COMES WITH HIS TEAM

02

Arjun, 34

“Wait, which room are we in now?”

WANTS

Never miss a room or time change

WORRIED BY

Printed schedules are not updated

Shaped: Orange alerts + one schedule

VOLUNTEER AT THE DESK

03

Sana, 22

“Everyone asks me where Hall B is.”

WANTS

Answer fast, point the right way

WORRIED BY

The same question, again

Shaped: Lorem + crowd map

03 · Design · Final screens

The final app: eight screens, one day.

High fidelity: the same eight screens, in colour.

High fidelity: the same eight screens, in colour.

Eight screens from the vibecoded prototype, in the order an attendee meets them. Shown at the app’s real proportions.

01

Log in

02

Welcome

03

Schedule

04

Home

05

In session

06

Break

07

Ask and Offer

08

Leaving: Recap

04 · Features · Home

Home: what’s next, right now.

Home: what’s next, right now.

Home: what’s next, right now.

Live ticker: changes scroll past in orange.

Next session: title, room and a big countdown.

View schedule: jump between the five days in one tap.

Session card: flips to show the brief and speaker.

Ask + Offer: two pieces that fit together.

Quick actions: the current stage grows to show its name.

04 · Features · Lorem, the assistant

Stuck?
Ask Lorem.

Stuck?
Ask Lorem.

Where is it?

Room changes

Pick a session

What next?

Lorem is the app’s assistant, named after the placeholder text every designer knows. Instead of hunting through menus, you just ask: ‘Where is hall B?’, ‘What did I miss in the last talk?’, ‘Is lunch on yet?’. It answers from the live schedule, the venue map and session notes, and links you straight to the right screen.

Lorem is the app’s assistant, named after the placeholder text every designer knows. Instead of hunting through menus, you just ask: ‘Where is hall B?’, ‘What did I miss in the last talk?’, ‘Is lunch on yet?’. It answers from the live schedule, the venue map and session notes, and links you straight to the right screen.

04 · Features · Ask and Offer

Meet or skip.

Meet or skip.

Meet or skip.

Walking up to a stranger is the hard part, so the app does the first step for you.

1

Start of the day

Add one thing you’re looking for (your ask) and one thing you can help with (your offer).

2

In the break

The app suggests people whose asks and offers match yours.

3

Swipe

Meet or skip, like a card. Nobody sees a skip.

4

Both say meet

A short meeting is booked for that break, with a spot to find each other.

05 · The design system

A system with a point of view.

A system with a point of view.

A system with a point of view.

Graphite and soft linen do most of the work, so colour stays rare. Bold shapes and drop shadows make it feel tactile and easy with one thumb.

One font. A few loud colours.

Aa

Aa

Aa

DM Sans

Regular · Medium · SemiBold · Bold

Big, steady numbers for timers. Short labels you can read while walking.

Colour, by how much of the screen it covers

60%

PRIMARY

Graphite · #2C2E2E

App background in dark theme. Almost every screen sits on it.

15%

PRIMARY

Slate · #3B3E3E

Cards, sheets and the navigation capsule.

10%

SECONDARY

Soft Linen · #E8EDDF

Text on dark, and the light-theme background.

6%

SECONDARY

Light Blue · #ADD8E6

Default buttons, info states and Offer.

4%

ACCENT

Celadon · #ACE1AF

Confirm, active nav and Quiet crowd zones.

4%

ACCENT

Molten Orange · #E8601C

The main action, countdowns, Ask and alerts.

1%

ACCENT

Signal Rose · #FF5C7A

Errors and Busy crowd zones only.

Percentages are the share of screen area set in the UXIndia design system: 60 · 15 · 10 for the base, accents kept small so they stay loud.

Primary button: presses down and springs back.

Icon buttons: Google, Apple and Microsoft sign-in.

06 · Reflection

Volunteering first meant I designed from what I saw, not what I assumed. I came to see good event design as mostly invisible: the less someone has to think about the app, the more present they can be with the people in the room.

Volunteering first meant I designed from what I saw, not what I assumed. I came to see good event design as mostly invisible: the less someone has to think about the app, the more present they can be with the people in the room.

Volunteering first meant I designed from what I saw, not what I assumed. I came to see good event design as mostly invisible: the less someone has to think about the app, the more present they can be with the people in the room.

next: volunteer and speaker modes, tested at the next edition ✿

© 2026 Kashvi Singhal

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